#Product-Management
13 notas · última:
Do My Hard-Won Product Skills Still Matter?
AI makes building cheaper, but product work still depends on judgment, craft, customer empathy, and fast decisions about what is worth shipping.
Hunting HiPPOs: Tips To Avoid Executive Randomization
The page explains why HiPPOs disrupt product decisions, how they affect culture, confidence, and work in progress, and how data, prioritization, and deflection can reduce their impact.
Data-Informed, NOT Data-Driven — Ant Murphy
The post argues that data should inform decisions, not decide them. Because data gathering and interpretation are biased, product work should use cross-functional input, falsification, multiple data points, reflection, and bias awareness.
The product manager role is a mistake
The article argues that putting career product managers in charge of software product decisions often replaces vision with process, politics, and mediocrity, while better results come from teams of strong specialists.
A Culture of Good Decision-Making (Part 1)
The article argues that better decisions come from separating important from minor choices, decentralizing authority, defining ownership, and sharing context so teams can decide faster with less friction.
What makes a great Product Manager
The text adapts a Quora answer to say that a good product manager owns the product, persuades, understands the technical side, keeps the team positive, shares credit, includes others, and speaks with courage.
A guide to chaos engineering
A short overview of chaos engineering for product managers: deliberately breaking a system to find its weak points before real users do, with Netflix's Chaos Monkey as the reference case.
Prioritizing user stories in agile product management
Walks through MoSCoW and RICE as the two dominant methods for prioritizing a product backlog, and argues each fits a different stage of a product's life.
Will 'founder mode' take the product management world by storm?
Surveys the product management community's split reaction to Paul Graham's 'founder mode' post, and proposes matching the mode to a company's stage rather than picking a side.
Unlocking high software engineering pace: Build less, ship frequently, learn faster – Jim Grey on software management
The article argues that teams should ship the smallest useful version early, get real-user feedback, and learn faster instead of spending many sprints building a full feature before anyone can use it.
Nobody cares about your code
The article argues that code is only a tool: programmers are judged by the product and its features, while code quality matters because it helps deliver that product well.
What, exactly, is a Product Manager?
The page defines product management as the intersection of business, technology, and user experience, and describes the role as setting product vision, building a roadmap, working with development, and using data and user feedback to iterate.
You need to talk with real users in order to build good software | Joca on stuff
The post argues that Product Management and Experience Design are essential to good software because they connect real users, business goals, and development work when defining valuable features.
