<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Orchestration on Scholion</title><link>https://scholion.thluiz.com/tags/orchestration/</link><description>Recent content in Orchestration on Scholion</description><generator>Hugo -- gohugo.io</generator><language>pt-BR</language><copyright>© 2026</copyright><lastBuildDate>Wed, 23 Sep 2026 16:26:46 +0100</lastBuildDate><atom:link href="https://scholion.thluiz.com/tags/orchestration/index.xml" rel="self" type="application/rss+xml"/><item><title>AI Needs Game Designers - David Kaye's Essays</title><link>https://scholion.thluiz.com/notes/ai-needs-game-designers/</link><pubDate>Wed, 23 Sep 2026 16:24:00 +0100</pubDate><guid>https://scholion.thluiz.com/notes/ai-needs-game-designers/</guid><description>David Kaye argues that running dozens of Claude Code agents in parallel is the same skill RTS players trained for years: attention allocation, not speed, and game designers already solved the interface for it.</description></item></channel></rss>