<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Network-Programming on Scholion</title><link>https://scholion.thluiz.com/tags/network-programming/</link><description>Recent content in Network-Programming on Scholion</description><generator>Hugo -- gohugo.io</generator><language>pt-BR</language><copyright>© 2026</copyright><lastBuildDate>Fri, 09 Oct 2026 02:49:21 +0100</lastBuildDate><atom:link href="https://scholion.thluiz.com/tags/network-programming/index.xml" rel="self" type="application/rss+xml"/><item><title>Entity Systems are the future of MMOG development – Part 1</title><link>https://scholion.thluiz.com/notes/entity-systems-are-the-future-of-mmog-development-part-1/</link><pubDate>Mon, 05 May 2014 08:43:57 -0300</pubDate><guid>https://scholion.thluiz.com/notes/entity-systems-are-the-future-of-mmog-development-part-1/</guid><description>The post argues that entity systems help MMOG teams change game logic faster, support post-launch rewrites, and fit the needs of large, networked projects, while also warning about performance costs and team complexity.</description></item></channel></rss>