<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Massively-Multiplayer on Scholion</title><link>https://scholion.thluiz.com/tags/massively-multiplayer/</link><description>Recent content in Massively-Multiplayer on Scholion</description><generator>Hugo -- gohugo.io</generator><language>pt-BR</language><copyright>© 2026</copyright><lastBuildDate>Fri, 09 Oct 2026 02:49:21 +0100</lastBuildDate><atom:link href="https://scholion.thluiz.com/tags/massively-multiplayer/index.xml" rel="self" type="application/rss+xml"/><item><title>Entity Systems are the Future of MMOs Part 4</title><link>https://scholion.thluiz.com/notes/entity-systems-are-the-future-of-mmos-part-4/</link><pubDate>Mon, 05 May 2014 08:42:19 -0300</pubDate><guid>https://scholion.thluiz.com/notes/entity-systems-are-the-future-of-mmos-part-4/</guid><description>The post argues that MMO development is dominated by content, post-launch work, rule changes, and persistent data handling, which makes database-friendly, changeable game architecture more valuable than prelaunch engine work.</description></item></channel></rss>