<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gamification on Scholion</title><link>https://scholion.thluiz.com/tags/gamification/</link><description>Recent content in Gamification on Scholion</description><generator>Hugo -- gohugo.io</generator><language>pt-BR</language><copyright>© 2026</copyright><lastBuildDate>Wed, 23 Sep 2026 20:10:34 +0100</lastBuildDate><atom:link href="https://scholion.thluiz.com/tags/gamification/index.xml" rel="self" type="application/rss+xml"/><item><title>Understanding and applying the Zeigarnik effect</title><link>https://scholion.thluiz.com/notes/understanding-and-applying-the-zeigarnik-effect/</link><pubDate>Wed, 23 Sep 2026 19:32:19 +0100</pubDate><guid>https://scholion.thluiz.com/notes/understanding-and-applying-the-zeigarnik-effect/</guid><description>Bart Krawczyk explains the Zeigarnik effect (unfinished tasks stick in memory harder than finished ones) and maps it onto progress bars, checklists, and gamification in UX design.</description></item><item><title>How Did We Get So Obsessed with Streaks?</title><link>https://scholion.thluiz.com/notes/how-did-we-get-so-obsessed-with-streaks/</link><pubDate>Wed, 23 Sep 2026 17:52:00 +0100</pubDate><guid>https://scholion.thluiz.com/notes/how-did-we-get-so-obsessed-with-streaks/</guid><description>Anne Helen Petersen interviews game designer Adrian Hon on why most corporate gamification is bad by design: it replaces human judgment with fixed metrics and punishes people for needing rest.</description></item></channel></rss>