#Gamification
5 notas · última:
Introduction to Gamification for UI/UX Designs
The text presents gamification as the use of game mechanics to engage users in sites and apps, with examples of badges, progress, and easter eggs, and warns against its forced use.
Understanding and applying the Zeigarnik effect
Bart Krawczyk explains the Zeigarnik effect (unfinished tasks stick in memory harder than finished ones) and maps it onto progress bars, checklists, and gamification in UX design.
How Did We Get So Obsessed with Streaks?
Anne Helen Petersen interviews game designer Adrian Hon on why most corporate gamification is bad by design: it replaces human judgment with fixed metrics and punishes people for needing rest.
How I Study Consistently With A Full-Time Job
The author says study consistency comes from gamifying goals, using time blocks, and tracking progress, which helped him learn while working full time and move toward cloud engineering.
In 2020, Everything Will Be a Game
The page says gamification will spread into daily life by 2020, from smartphones and healthcare to business and data gathering, and that it can raise engagement and productivity.
