#Game-Development
12 notas · última:
How to effectively lead leaders in game development
Charity Joy outlines how to lead managers by using curiosity, clear communication, coaching, facilitation, trust, and consistency to support leaders and keep teams aligned.
How to Improve Your Programming Skills by Building Games
The article argues that building games teaches programming through systems thinking, event-driven code, performance, debugging, input handling, design, and creative problem solving.
A Game in F#? Why, yes indeed.
The post explains why the author made Truffle Wizard in F#, focusing on state reasoning, Elmish-style architecture, and why Fable and Feliz fit the game better than Unity or Raylib.
7 books that taught me how to code
The author lists seven programming books that shaped his learning, from beginner C++ and algorithms to OpenGL, game development, software craftsmanship, and career growth.
Developing Your First Game with Unity and C#
The article explains what Unity is, what it is not, and how its editor, scenes, GameObjects, components, and script lifecycle fit together for building and testing games across platforms.
Build Your First Game with MonoGame: Getting Started
The post walks through setting up a shared MonoGame project, loading assets, and building a portrait grid UI for MonkeyTap, with sprites, sound, and cell timers.
XNA is no more, as the phoenix rises from the ashes
The post says MonoGame has broken its ties to XNA, can now be developed and build content on Windows, MacOS, or Linux, and remains an active project with broad platform support.
Entity Systems are the Future of MMOs Part 4
The post argues that MMO development is dominated by content, post-launch work, rule changes, and persistent data handling, which makes database-friendly, changeable game architecture more valuable than prelaunch engine work.
Physics with Box2D - Impact
The page explains how to use Box2D with Impact, from creating a world and stepping the simulation to scaling pixels into meters and defining Box2D-backed game entities and levels.
Jump into Game Development with the Tower Defense Genre
The post argues that tower defense is a good entry point for new game developers because it fits touch devices, supports simple resource-and-placement gameplay, and can be built with existing HTML5, JavaScript, or open-source tools.
Coding tricks of game developers
A collection of game-dev anecdotes about deadline pressure, memory and performance hacks, and pragmatic workarounds that kept projects moving when shipping was close.
Let’s Build a Simple Video Game with JRuby: A Tutorial
The tutorial shows how JRuby can use Java game libraries to build a simple pong-style game, from installing Slick and LWJGL to moving a paddle, bouncing a ball, and resetting play.
