<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Design-Principles on Scholion</title><link>https://scholion.thluiz.com/tags/design-principles/</link><description>Recent content in Design-Principles on Scholion</description><generator>Hugo -- gohugo.io</generator><language>pt-BR</language><copyright>© 2026</copyright><lastBuildDate>Sat, 04 Apr 2026 08:15:26 +0100</lastBuildDate><atom:link href="https://scholion.thluiz.com/tags/design-principles/index.xml" rel="self" type="application/rss+xml"/><item><title>Four Rules of Simple Design</title><link>https://scholion.thluiz.com/notes/four-rules-of-simple-design/</link><pubDate>Sat, 04 Apr 2026 08:15:26 +0100</pubDate><guid>https://scholion.thluiz.com/notes/four-rules-of-simple-design/</guid><description>Kent Beck formulated four rules of simple design while developing Extreme Programming in the late 1990s. A design is simple, in priority order, when it:</description></item><item><title>SOLID Principles</title><link>https://scholion.thluiz.com/notes/solid-principles/</link><pubDate>Sat, 04 Apr 2026 08:14:15 +0100</pubDate><guid>https://scholion.thluiz.com/notes/solid-principles/</guid><description>Five object-oriented design principles introduced by Robert C. Martin (2003); the acronym was coined by Michael Feathers around 2004.</description></item><item><title>Law of Demeter</title><link>https://scholion.thluiz.com/notes/law-of-demeter/</link><pubDate>Sat, 04 Apr 2026 08:13:31 +0100</pubDate><guid>https://scholion.thluiz.com/notes/law-of-demeter/</guid><description>&amp;ldquo;Only talk to your immediate friends; don&amp;rsquo;t talk to strangers.&amp;rdquo;</description></item></channel></rss>