<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Design-De-Interface on Scholion</title><link>https://scholion.thluiz.com/tags/design-de-interface/</link><description>Recent content in Design-De-Interface on Scholion</description><generator>Hugo -- gohugo.io</generator><language>pt-BR</language><copyright>© 2026</copyright><lastBuildDate>Mon, 02 Jul 2012 08:57:26 -0300</lastBuildDate><atom:link href="https://scholion.thluiz.com/tags/design-de-interface/index.xml" rel="self" type="application/rss+xml"/><item><title>O que faz aplicativo mobile dar certo e outro não? (parte 2)</title><link>https://scholion.thluiz.com/notes/o-que-faz-aplicativo-mobile-dar-certo-e-outro-nao-parte-2/</link><pubDate>Mon, 02 Jul 2012 08:57:26 -0300</pubDate><guid>https://scholion.thluiz.com/notes/o-que-faz-aplicativo-mobile-dar-certo-e-outro-nao-parte-2/</guid><description>O texto defende que o papel do designer em apps mobile inclui planejamento de navegação, estrutura, identidade e conteúdo, além de mockups, fluxogramas e wireframes para vender a ideia.</description></item></channel></rss>