<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Deadzones on Scholion</title><link>https://scholion.thluiz.com/tags/deadzones/</link><description>Recent content in Deadzones on Scholion</description><generator>Hugo -- gohugo.io</generator><language>pt-BR</language><copyright>© 2026</copyright><lastBuildDate>Fri, 14 Oct 2016 20:17:15 -0300</lastBuildDate><atom:link href="https://scholion.thluiz.com/tags/deadzones/index.xml" rel="self" type="application/rss+xml"/><item><title>Everything I Learned About Dual-Stick Shooter Controls</title><link>https://scholion.thluiz.com/notes/everything-i-learned-about-dual-stick-shooter-controls/</link><pubDate>Fri, 14 Oct 2016 20:17:15 -0300</pubDate><guid>https://scholion.thluiz.com/notes/everything-i-learned-about-dual-stick-shooter-controls/</guid><description>The article collects lessons from Relic Hunters Zero on dual-stick controls: correct deadzones, analog aim handling, sticky aim, auto-aim, crosshair behavior, camera smoothing, and the need to revisit controls after testing.</description></item></channel></rss>