#Cross-Platform
12 notas · última:
Microsoft Donates Mono To WineHQ
Microsoft donated Mono to WineHQ, which will steward the project upstream while Microsoft keeps a modern fork in dotnet/runtime and tells active users to move to .NET.
Developing Your First Game with Unity and C#
The article explains what Unity is, what it is not, and how its editor, scenes, GameObjects, components, and script lifecycle fit together for building and testing games across platforms.
Apache Cordova: after 10 months, I won't be using it anymore
The author says Apache Cordova has advantages, but argues it is often too slow, harder to match native behavior, and dependent on plugins that vary by platform and maintenance quality.
XNA is no more, as the phoenix rises from the ashes
The post says MonoGame has broken its ties to XNA, can now be developed and build content on Windows, MacOS, or Linux, and remains an active project with broad platform support.
Understanding .NET 2015
The post maps the main parts of .NET 2015, centered on .NET Core, open source engineering, and cross-platform support, and explains how frameworks, compilers, and app models fit together.
Xamarin.Forms - Write Once, Run Everywhere, AND Be Native? - Scott Hanselman
Scott Hanselman argues that Xamarin.Forms lets shared C# code build native-looking mobile UIs by mapping high-level controls to native platform controls at runtime, while sharing most feed and tweet logic too.
Part 7 - Special Considerations
The page advises against dynamic code generation in shared code and against reusing the same UI design across iOS, Android, and Windows Phone. Xamarin apps should follow each platform’s native constraints and familiar UI metaphors.
Part 5 - Practical Code Sharing Strategies | xamarin
The page outlines cross-platform sharing strategies for data, files, network access, web services, threading, and capability handling in Xamarin apps, using common APIs and shared code where possible.
Part 3 - Setting Up A Xamarin Cross Platform Solution
The page explains how Xamarin cross-platform solutions are organized around a blank solution, shared code, and platform-specific app projects, with references, build actions, and file naming kept aligned.
Part 2 - Architecture | xamarin
The page explains that cross-platform apps should maximize code sharing through encapsulation, separation of responsibilities, and polymorphism, then maps those ideas to common application layers and mobile software patterns.
Part 1 - Understanding the Xamarin Mobile Platform
The page explains Xamarin as a C# and .NET-based platform for iOS and Android, how compilation and SDK access differ by system, and how code, UI, and libraries can be reused across platforms.
Building Cross Platform Applications | Xamarin
The guide explains how Xamarin supports cross-platform mobile apps by combining shared C# and .NET code with native UIs on iOS, Android, and Windows Phone, using a layered architecture and core library for reuse.
