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Goal setting for productive engineers
The post argues that engineering work is too interruption-heavy for clean long-term plans to survive unchanged. It uses hyperbolic discounting and the motivation equation to explain why big goals lose force, then contrasts rigid SMART-style goals with small experiments that build momentum and self-trust.
Reading notes#
- Engineering work is interrupted by incidents, on-call work, dependency changes, and priority flips, so planning assumes more stability than reality provides.
- Yearly goals can start strongly and then die under work chaos and life chaos, which also makes later goals harder to trust.
- Hyperbolic discounting helps explain why distant rewards lose against Slack messages and new requests.
- The motivation equation is made of expectancy, value, impulsiveness, and delay.
- Expectancy is the belief that the work can be done in the real environment.
- Value is the meaning or enjoyment received now and later.
- Impulsiveness is the pull toward distractions like doomscrolling or answering Slack.
- Delay is how far away the reward is.
- Big goals often fail because delay is long and expectancy is low.
- SMART and CSI goals work when the environment is clear and the path is known.
- Top-down goals fit situations with a clear outcome, such as finishing a course and using it for a feature by the end of the month.
- Top-down goals fail when they become rigid contracts, ignore context changes, or copy goals that do not fit the team.
- Tiny experiments are small, repeatable actions run for a short period to test what is worth doing.
- Tiny experiments focus on input rather than output and can create more information instead of rigidity.
- Simple daily commitments can build a chain and rebuild trust, such as writing for fifteen minutes each weekday.
- Tiny experiments work well when the future is ambiguous or when a SMART goal is hard to write.
- A short experiment can be easier to commit to than aiming for promotion.
- Tiny experiments raise expectancy because the goal is small enough to hit even on a bad day.
- They raise value when the experiment feels interesting or fun.
- They reduce delay because they usually last one to four weeks.
- They reduce impulsiveness because ten minutes is easy to start.
- Tiny experiments fail when they become too many micro goals or never get turned into outcomes.
