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Don’t Make Me Think

The post presents Don’t Make Me Think as a foundational UX book about human-computer interaction and web usability. It says good software and websites should let people complete tasks easily and directly, using familiar conventions, clear visual hierarchy, brevity, and small amounts of testing with real users.

Reading notes
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  • The book is described as a central UX read, focused on web usability and human-computer interaction.
  • The main idea is that good software or a good site lets the user do what they want with the minimum of effort and confusion.
  • The text highlights that even a small amount of testing with real users is better than none.
  • It also values the use of conventions so that the user relies on familiar patterns.
  • Clear visual hierarchy appears as a way to guide attention with size, contrast, and position.
  • The text argues for reducing and simplifying writing, since people usually scan pages instead of reading them.
  • The post concludes that these principles remain valid despite the evolution of UX tools and trends.